Dao Champagne and Alexandre Martel pull back the curtain on their upcoming episodic RPG Redshift: The Ascension. Based on real scientific facts and a newly-developed AI, Redshift pushes the boundaries of choices and behaviour in games.
Founder Colin Dwan takes us on the Knee Deep tour, a swamp-noir adventure in three acts. We discuss his unique integration of theatre and video games, and the story background of their narrative in the heart of swampland Florida.
We travelled all the way to Chile (OK, just metaphorically) and heard from indie devs Abstract Tinker, And One Games, and Video Games Chile, an organization of thirty companies promoting the Chilean video games industry.
Incubator Games Founder Radek Koncewicz talks inspiration (cruel Toronto streetcar drivers anyone?) and influences (Czech, not English, thanks) in creating his Eastern-European Steam Punk turn-based ‘Trudy’s Mechanicals’.
Indie game vet Richard Rouse talks of the challenges and advantages of breaking away to form his own studio, and his upcoming new release ‘The Church in the Darkness’.
Astrid Rosemarin of indie game incubator Execution Labs talks about what it takes to fond, grow, and nurture an audience for your game, from fan marketing to internal team building. She also explains how Execution Labs gets involved to put…
Plunge into the VR world of Minority as they travel back to pre-history with the latest gaming tech. Writer Rommel Romero takes us on the tour and points out key considerations when working with Virtual Reality.
How bad do you want you game out there? Learn from top indie game publishers about what they look for, what makes a successful partnership, and do’s and don’ts of indie game creation and marketing.
Philippe Morin, co-founder of Red Barrels, explains the process behind runaway indie game hit Outlast, notes how his team overcame obstacles, offers tips to indie game developers on how to market your game, and drops hints about the eagerly-anticipated sequel…
iLLOGIKA’s transition from programming to indie game dev begins with the wondrous Subaeria, an underwater Action-Puzzler Rogue-Like that changes every time you play it. Valentine Dessertenne explains how their technical background lights their future as creators.